Goodluck! If you had further questions, DMs on discord and here are open. So maybe you'll have more luck there integrating a gui on top if one isn't present. Macroquad is the only other engine afaik that supports mobile, and they had it way before too. However I only tested a cube and a triangle example for android, and not gui. My engine as far as I tested, does support above. It'll be around 200-300 lines of starter code, which after that you can just use the egui for the app and ignore the winit and wgpu until needed again. Make a simple wgpu and winit example, add egui to it, and that way you can have a boilerplate for your app. So tests may be needed.Īt the present if you'd like to build a full rust app, I'd say pick egui, wgpu, and winit. I think egui does as well? Not very sure.Īlthough all above are tested against android only, I did not have an ios device and a mac to test it against ios ecosystem. Winit supports android for windowing, wgpu supports android too. I guess I can write a crate using the standard APIs (those you mentioned) myself. Maybe libpnet will do the job for me for now, but its too big and kinda awkward to build on Windows and maybe even to use there. Although I wasn't able to make it fully work on my native machine, so I used miniquad's docker image, installed cargo-apk, and then built. I was aware of those APIs, but was wondering if theres already a cross-platform crate for this. There's cargo-apk which is godsent extension making the process of building an apk as easy as cargo apk build. I have tried porting my engine to android, and it works, yet lots of tweaking and issues are present at the moment that need fleshing out. We'll do our best to keep these links up to date, but if we fall behind please don't hesitate to shoot us a modmail. This is not an official Rust forum, and cannot fulfill feature requests. Err on the side of giving others the benefit of the doubt.Īvoid re-treading topics that have been long-settled or utterly exhausted. Please create a read-only mirror and link that instead.Ī programming language is rarely worth getting worked up over.īe charitable in intent. If criticizing a project on GitHub, you may not link directly to the project's issue tracker. Post titles should include useful context.įor Rust questions, use the stickied Q&A thread.Īrts-and-crafts posts are permitted on weekends.Ĭriticism is encouraged, though it must be constructive, useful and actionable. For content that does not, use a text post to explain its relevance. Posts must reference Rust or relate to things using Rust. We observe the Rust Project Code of Conduct. This means that Xbox and PlayStation players cannot currently play Rust with PC players. However, at the time of writing, Rust does not support cross-platform gaming between console and PC players. Strive to treat others with respect, patience, kindness, and empathy. Rust is a multiplayer survival game that supports cross-platform gaming between PC and Mac players. Our top Mac game picks of 2022 also have some overlap with the best Steam games so you’ll be able to find popular, up-to-date games with ease.Please read The Rust Community Code of Conduct The Rust Programming LanguageĪ place for all things related to the Rust programming language-an open-source systems language that emphasizes performance, reliability, and productivity. Some of the best Mac games can be found alongside their Windows PC counterparts on Steam, which means Mac gaming is as easy as downloading through the storefront and jumping right in. Plus, it’s easy to find tons of Mac games on digital storefronts that make downloading and playing a breeze. Macs may be known for their productivity and sleek design, but their gaming performance is nothing to scoff at. Models like the 14-inch MacBook Pro and 16-inch MacBook Pro, equipped with M1 Pro and M1 Max processors, handle tons of popular games with ease and efficiency. The release of the M1 iMacs and MacBooks, however, marked a distinct change in how capable these pieces of tech are in terms of game performance. Once upon a time, it was true that even the best MacBooks and Macs weren’t considered gaming machines - especially because developers weren’t making games compatible with macOS.
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